Unless you come across that one rite that allows you to sacrifice half a dozen things at once, using a summon to provide the needed influence makes that whole ascension thing a lot easier. They only seem to require 2 influences, but very high levels of them in order to succeed.Īnd of course, there is that pesky ascension business at the end of the game, which requires a rite and very strong influences as well. There are also some Rituals that allow you to shift reason to passion and vice versa, and restore health from decrepitude. They usually provide the influences required to summon them by themselves, so all you need is a bit of knock.įor shit and (insane) giggles, you can also portrait them as a painter. Summons have a limited lifespan, but some can be "recycled" rather painlessly by sacrificing them in order to summon the exact same type of creature. The exact combo matters little, as long as you provide enough influence levels. Some of the lore cards provide hints, but there's more than one way to summon a Byakhee, so to speak. Depending on the rite, you might have to sacrifice lore, an item, an influence (which are powerful, but volatile as hell, sticking around for a VERY short time), a follower. Additionally 2: You can rededicate your cult ONCE by placing it in the talk verb with nothing else. So, you need to fill your rite slots with things that provide those levels. Once you use your church to preach about the knock lore, you will begin the path of the priest. Some summons seem to require a corpse as well, but I've had little luck with those so far. The maid-in-the-mirror for example, a rather beastly creature to summon, requires both winter and edge influence. You also need 2 more influences, depending on what you want to summon. ![]() Either some knock lore, an item with knock resonance, or a cultist with knock levels. To summon something, you need a knock component. There's more than half a dozen rites in game, each requiring a different thing to be sacrificed. ![]() I used my maxed grail lover from my grail cult and the ritual name did. Summons/Rituals are pretty counterintuitive. A mostly comprehensive guide to Cultist Simulator (warning: unmarked spoilers). These range from Health to Funds to Reason and everything in between. ![]() (400cp): Proficiency in Summoning: Any rite you guide or participate in is. Cultist Simulator offers you important cards that act as Resources. While it's got little to do with the original hunter issue. The game is primarily a card game, where you have four stats: Health.
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